Configuration
Rust Server Config Guide: server.cfg, Convars & Loot
Once your server boots, configuration is what makes it yours – the name in the browser, the gather rates, the loot, and how smoothly it runs under load. This guide covers where Rust keeps its config, the convars worth touching, and the parts (gather and loot) that surprise people because they need plugins rather than a setting.
Where Rust config lives
server/<identity>/cfg/server.cfg– runs on every boot. Put persistent settings here.server/<identity>/cfg/users.cfg– yourowneridandmoderatoridentries, auto-saved.- Startup parameters – map-defining values like
server.worldsizeandserver.seedbelong on the launch command, not inserver.cfg. - Plugin configs – once you run Oxide or Carbon, each plugin gets a JSON file under
oxide/config/orcarbon/configs/.
server.cfg convars worth setting
server.hostname "My Rust Server | Weekly | Active Admins"
server.description "Welcome! Wipes every Thursday. Fair play enforced."
server.url "https://your-site.com"
server.headerimage "https://your-site.com/banner.jpg"
server.tags "weekly,pve,modded"
server.maxplayers 150server.descriptionsupports line breaks with\n– use it to list rules and wipe times.server.headerimageis the 512×256 banner shown in the browser; a clean banner noticeably lifts click-through.server.tagsfeeds the browser filters (e.g.pve,weekly,vanilla) – set them honestly so the right players find you.
Gather rates and loot (this needs plugins)
Here’s the part that trips up new owners: vanilla Rust has no gather-rate or loot-multiplier convar. A "2x" or "5x" server is running plugins. Once you’ve installed a mod framework:
- Gather rates – a plugin like GatherManager multiplies resources from nodes, pickups, and quarries.
- Loot tables – plugins such as Alpha Loot or a custom loot plugin control what spawns in crates and barrels.
- Stack sizes – a stack-size controller keeps inventories manageable on boosted servers.
Performance tuning
- Keep
server.worldsizesensible – a 6000 map costs far more RAM and CPU than a 3500 one, and a bigger map on a small population just feels empty. - Every plugin adds overhead. Run what you need, not a folder of 80 plugins you never use.
- Watch entity counts – decay settings and cleanup plugins stop abandoned bases from dragging framerate down over a wipe.
- Save regularly with
server.saveinterval(300 seconds is a good default) so a crash never costs more than a few minutes.
If performance is your bottleneck, your host’s hardware matters as much as your config – see choosing Rust server hosting.
RCON and remote admin
RCON lets you run commands and read logs without being in-game. With rcon.web 1 set, connect a tool like the Rust Admin app or a web RCON client to ws://YOUR_IP:28016 using your RCON password. Use it for live moderation, scheduled restarts, and wipe automation.
Back up before every change
Before editing config or updating plugins, copy your server/<identity>/ folder. That directory holds your map save, blueprints, and player data – a 30-second backup saves a wiped-by-accident weekend.
FAQ
Where is server.cfg in Rust?
How do I make my Rust server 2x or 5x gather?
Do config changes need a restart?
Skip the setup
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